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Fixed serial joystick reads, broken in 0.134. * added preliminary support for offset-per-tile Subscreen BGs and then mainscreen BGs now we draw for each BGs both * changed drawing logic: before we were drawing for each line first reverted implementation of mult/div through timers since it broke * updated hires blending to work with two pixel at time. * moved color blending (background & subscreen colorĪddition/subtraction) at the end of the drawing process Fixed PGA Tour Golf freeze based on Flubba's & RetroRalph's
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Changed floppy drive to Commodore 40/30xx/40xx series.Ĭhanged floppy drive to Commodore 8050 for 80xx series. Fixed crash when debugger invoked (bug #1371]. Fixed shape of $ character (bug #1582). Fixed broken Coco3 high-res timer emulation Fast IEC serial bus is now supported with a 1571/1581. Added read-only access to double-sided D71 floppies. Added read-only access to D64 floppies. Added new slider control for volume/bass/etc adjustment Fixed bug that wasn´t translating some keys correctly like the underscore SMD files for Genesis/Megadrive conversion Added memory alignment functions for better multithreading performance of video/audio buffers Added SSE2 optimizations throughout (now a requirement) Simply leave a game and resume it at any time at same point you left. Added automatic save states to all systems. Added reset button which forces hard reset Added filtering option which is designed to simulate capacitors/resistors/etc that sound on real machines was filtered through Added 3 band equalizer (using Linkwitz Riley 4th order), low (bass boost), medium and high frequencies can now be amplified separately Added new high quality resampling engine with different settings for speed. Added some config options to set frequency cutoffs and mixing levels of certain audio devices Improved NES sound filtering, now sample internally at over 240000Hz and then down sample for increased quality. Improved efficiency, accuracy and general cleanliness of SMSVDP (SMS, GG, SEGAE) Added native sampling to YM2413 FM chip (SMS)
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Shows the full Game Gear frame which often has valid screen data. Added "full display" option to Game Gear. Cleaned up Sega Master System, Game Gear, Sega-E and Nintendo states Fixed numerous bugs in YM2612 core (fixes Gynoug, Beavis and Butthead, Streets of Rage and a few other games with strange glitches) Fixed slowdown bug when games read input ports too much (Legend of Galahad, Kawasaki, Aleste) Improved YM2612/Z80/VDP timing in Genesis/Megadrive (along with other fixes 98+% of all Genesis games work very good now) Fixed a few Genesis/Megadrive memory map issues Fixed bug in 6button controller that stopped it working in some Genesis/Megadrive games Cleaned up Sega Genesis / Megadrive state, reduced size of it by 600% (allowing more rewind per megabyte) Fixed issues with shadow/hilight mode, vertical scrolling, DMA bugs, sprite collision, aspect ratio and timing in the Genesis/Megadrive VDP Improved speed by average 20% in all cores